
Dan Young
Foran High School
Last Updated 12/17/2003
Milford BOE

Introduction: While Film and Video Games are distinct media,
they have many elements in common. Many filmmakers try to emulate the fast
paced action of video games. At the same time, game designers strive to
make their work cinematic.
Jargon:Like any medium, Video Gaming has its own unique
vocabulary. Before we explore the evolution and impact of Video Gaming,
we need to learn the language of the game designer.
1. avatar- a visual representation of the player
2. boss (aka level boss)- a game character that must be defeated in
order to advance
3. camera system- how the player sees the virtual world -examples:
first person (DOOM, Quake) over the shoulder(Tomb Raider) hybrid(
Enter the Matrix, ESPN Gameday) side scroll (Mario Bros.)
4. cinematic/ cut scene- animation or live action sequence- not controlled
by the player
5. console- a non PC platform for game play (PS2, XBox, Gamecube)
6. critical path- tasks a player must perform to complete a game-excludes
"side quests"
7. design document(aka game Bible)-contains all information about
plot, characters and goals- used by the design team
8. Easter egg- a hidden cut scene or photo found through a specific
set of player actions
9. game engine- all programming not specific to the individual game
10. genres- types of games- examples: first person shooter(fps) role
playing game (rpg) real time strategy (rts) simulation (sim)
11. linear- describes a game that can only be completed in a particular
order -the opposite of a "branching" game
12. ramping- the practice of making a game increasingly difficult.
13. puzzle- any problem a player must solve through means other than
combat
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Most early Video Games stressed task completion(Space Invaders, Asteroids)
or two player competition (Pong). As technology improved, games
became more narrative in structure. Early 90's games like The Legend
of Zelda and Contra had storylines and multiple characters.
The narrative influence can also be seen in in the "franchise"
and "owner" modes of current sport simulations such as Madden
2004 and All Star Baseball.
For a brief history of Video Game development click here
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Case Study 1 -Film Adaptations
Many popular Video Games are adaptations
of current films. Games like Enter the Matrix and Return
of the King feature cut scenes shot exclusively for the games by the
filmmakers. Ironically, games based on animated programs such as The
Simpsons or Spongebob Squarepants employ animation that is
superior to their source material.
To read an article previewing a new video game based on the James Bond films
click here
Journal Entry-Why did the game designers choose not to tie Agent Under
Fire to any specific era or film? Do you agree with this decision?
Case Study 2 Video Game Adaptations
1993's Super Mario Brothers: The Movie! was Hollywood's first
attempt to turn a best selling game into a hit film. The recent Tomb
Raider films have enjoyed the most critical and box office success
of the growing category of films based on video games. Many films, from
1982's TRON through Matrix: Revolutions, try to re-create
the look and feel of video games.
To Read a review of a recent film based
on a video game click here
Journal Entry- What elements of video
gaming are evident in the author's review of this film?
Case Study 3 Video
Game Criticism
Video Game criticism is still gaining
acceptance as a legitimate form of Journalism. Many of the reviews posted
on the web are submitted by players who are far from objective. Reviews in
industry magazines and on gaming web sites are plagued by the same kind of
questionable ethics that tainted many early film reviews.
For an article on questionable ethical
practices in Video Game criticism click here
Journal entry- What can be done to promote
more objectivity in Video Game reviews?
Final Evaluation
Each student will create a review (2
pages typed double spaced)of a Video Game or of a Film based on a Video Game.
Please include the film elements evident in the game or the game. You also
must include a personal reaction based on actual game play or viewing.
One more Journal Entry- This is a link to IGN.com.
The most respected and powerful game review site on the web. Go ahead and
click. What was the result? Why do you think students can access film reviews
but not game reviews? Is this good policy? How can we responsibly change this
policy?

"My Kingdom for a
copy of Madden 2004"
Richard III
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