Dan Young
Foran High School

Last Updated 12/17/2003
Milford BOE

Introduction: While Film and Video Games are distinct media, they have many elements in common. Many filmmakers try to emulate the fast paced action of video games. At the same time, game designers strive to make their work cinematic.

Jargon:Like any medium, Video Gaming has its own unique vocabulary. Before we explore the evolution and impact of Video Gaming, we need to learn the language of the game designer.

1. avatar- a visual representation of the player
2. boss (aka level boss)- a game character that must be defeated in order to advance
3. camera system- how the player sees the virtual world -examples: first person (DOOM, Quake) over the shoulder(Tomb Raider) hybrid( Enter the Matrix, ESPN Gameday) side scroll (Mario Bros.)
4. cinematic/ cut scene- animation or live action sequence- not controlled by the player
5. console- a non PC platform for game play (PS2, XBox, Gamecube)
6. critical path- tasks a player must perform to complete a game-excludes "side quests"
7. design document(aka game Bible)-contains all information about plot, characters and goals- used by the design team
8. Easter egg- a hidden cut scene or photo found through a specific set of player actions
9. game engine- all programming not specific to the individual game
10. genres- types of games- examples: first person shooter(fps) role playing game (rpg) real time strategy (rts) simulation (sim)
11. linear- describes a game that can only be completed in a particular order -the opposite of a "branching" game
12. ramping- the practice of making a game increasingly difficult.
13. puzzle- any problem a player must solve through means other than combat

 

Most early Video Games stressed task completion(Space Invaders, Asteroids) or two player competition (Pong). As technology improved, games became more narrative in structure. Early 90's games like The Legend of Zelda and Contra had storylines and multiple characters. The narrative influence can also be seen in in the "franchise" and "owner" modes of current sport simulations such as Madden 2004 and All Star Baseball.

 

For a brief history of Video Game development click here

 


Case Study 1 -Film Adaptations

Many popular Video Games are adaptations of current films. Games like Enter the Matrix and Return of the King feature cut scenes shot exclusively for the games by the filmmakers. Ironically, games based on animated programs such as The Simpsons or Spongebob Squarepants employ animation that is superior to their source material.
To read an article previewing a new video game based on the James Bond films click here

Journal Entry-Why did the game designers choose not to tie Agent Under Fire to any specific era or film? Do you agree with this decision?


Case Study 2 Video Game Adaptations

1993's Super Mario Brothers: The Movie! was Hollywood's first attempt to turn a best selling game into a hit film. The recent Tomb Raider films have enjoyed the most critical and box office success of the growing category of films based on video games. Many films, from 1982's TRON through Matrix: Revolutions, try to re-create the look and feel of video games.

To Read a review of a recent film based on a video game click here

Journal Entry- What elements of video gaming are evident in the author's review of this film?


Case Study 3 Video Game Criticism

Video Game criticism is still gaining acceptance as a legitimate form of Journalism. Many of the reviews posted on the web are submitted by players who are far from objective. Reviews in industry magazines and on gaming web sites are plagued by the same kind of questionable ethics that tainted many early film reviews.

For an article on questionable ethical practices in Video Game criticism click here

Journal entry- What can be done to promote more objectivity in Video Game reviews?


Final Evaluation

Each student will create a review (2 pages typed double spaced)of a Video Game or of a Film based on a Video Game. Please include the film elements evident in the game or the game. You also must include a personal reaction based on actual game play or viewing.

Click here for your Rubric

One more Journal Entry- This is a link to IGN.com. The most respected and powerful game review site on the web. Go ahead and click. What was the result? Why do you think students can access film reviews but not game reviews? Is this good policy? How can we responsibly change this policy?


"My Kingdom for a
copy of Madden 2004"
Richard III

 


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